Well here we have the second idea for my level this time its sci-fi same rules apply everything will be made in under 10,000 polys.
this is only a quick idea of a level plan this level will be used more to show pacing and atmosphere.

the notes on the image show where main points of interest will be.
the setting will be kinda like your a guy who woke up from cryo sleep and your walking through a ghost ship theres been shit kicking off and your just seeing the aftermath.
there will be a high speed elevator that will travel a pretend 128 floors and by looking out of it will have some nice veiws of planet x and again at the end of the level will be a big stop and stare moment of the planet.
again i'm toying with using unity because of the whole web browser game but i feel this would be an easier level to make in unreal as i have the knowledge to do 99% of this in udk without having to learn new tools.
so just read through this again i think raising the poly limit to 20k but keep trying for the 10k gives me wiggle room to try some stuff.
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