i was reading through the WIP section over at game-art.net and came across this post about an art test for a company called sim bin.
heres a link to the thread if your not a member you should check out some of the work on there.
http://www.game-artist.net/forums/work-progress/17268-simbin-art-test.html
anyway on the 2nd page somebody gave this tip so i thought if i put it up here its online for me forever lol.
If you select the middle edge in the centre of the road and hit 'loop' so the entire loop is selected, then in the viewport right click the selection and choose 'create shape' > 'linear'
With the newly created spline apply a 'sweep' modifier and create the shape to match the width of the road and ensure 'gen mapping coords' is ticked apply unique material ID's and weld into the landscape replacing the original and you will have a perfectly straight set of UV's
ohh and heres a link to the sim bin art test..
http://www.simbin.se/main/careers.htm
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